Saltire Centre

For my Honours project, I recreated the Saltire Centre, the main hub and library, at my University. I was evaluating the differences between traditional architectural visualisation using still renders and a newer method, using a game engine, in this instance, Unreal Engine. I was also testing newer technologies such as virtual reality using the Oculus […]

Surface RT (1st Gen)

One of the first products that I ever modelled for fun. I wanted to see how accurate I could be to a real-life example that I had to hand at the time.

Govan Lyceum

When I was in my second year at College. I was approached by the owner of the Govan Lyceum to create some visualisations of their proposed renovation of the building. This model was recreated using the architect’s drawings of the existing and new additions to the building. I also had a site visit and took […]

Seiko Watch

In an effort to generate some more models for my portfolio at the end of University, I decided to recreate a watch that I got for my 21st birthday. This particular render showcases, what I think, is my great attention to detail and skill in hard surface modelling for product renders.

The Hydro

When I was at College, the SSE Hydro was under construction. I was fascinated by such a large scale arena being built in Glasgow and took the opportunity to recreate it and the surrounding area. It was part of a brief to create a small ident animation for the BBC for the upcoming 2014 Commonwealth […]

Falkirk Wheel

In my third year at University I made my Falkirk Wheel model. The project gave me a nice environment to model and a large mechanical object to rig, both of which are things that I enjoy doing. There weren’t a lot of existing drawings of the wheel that I could find, so I had to […]

Bedroom

I first started modelling my bedroom scene while at College. It was the aim to create the most realistic scene possible using detailed modelling and textures. I continued the project at University to further refine its realism. You can view the entire progress of the scene from start to finish using the slider below. This […]